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author | bunnei <bunneidev@gmail.com> | 2021-06-21 11:58:12 -0700 |
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committer | GitHub <noreply@github.com> | 2021-06-21 11:58:12 -0700 |
commit | 2a3d3d3895133c2d1d3588a2f414e3f498388ccd (patch) | |
tree | 1b2066a0d7e966faddc9efa0c643666bb67910d9 /src/yuzu_cmd/config.cpp | |
parent | 83ac715e760b89dde9b38bd2745f811cdfaa8fb6 (diff) | |
parent | 36250a47304399c76b60493b55dc64fc8d71c279 (diff) |
Merge pull request #6475 from ameerj/unlimit-fps
nvflinger: Add experimental toggle to disable buffer swap interval limits
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 621b31571..60bf66ec0 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -443,6 +443,8 @@ void Config::ReadValues() { sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); Settings::values.use_vsync.SetValue( static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); + Settings::values.disable_fps_limit.SetValue( + sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false)); Settings::values.use_assembly_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( |