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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-05 09:42:01 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-05 09:46:34 -0400 |
commit | 5b6268d26a178f8104c7075daf24df37147a202b (patch) | |
tree | a869445ef861705679cfba39fdfabf418e2ccf80 /src/yuzu_cmd/config.cpp | |
parent | 797564599f98d7d1f7a190c3c72f8341d8265d58 (diff) |
configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index e9f1c6500..23448e747 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -290,6 +290,8 @@ void Config::ReadValues() { Settings::values.vibration_enabled = sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true); + Settings::values.motion_enabled = + sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.device = |