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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-09-05 09:42:01 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-09-05 09:46:34 -0400
commit5b6268d26a178f8104c7075daf24df37147a202b (patch)
treea869445ef861705679cfba39fdfabf418e2ccf80 /src/yuzu_cmd/config.cpp
parent797564599f98d7d1f7a190c3c72f8341d8265d58 (diff)
configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index e9f1c6500..23448e747 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -290,6 +290,8 @@ void Config::ReadValues() {
Settings::values.vibration_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
+ Settings::values.motion_enabled =
+ sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true);
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =