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authorbunnei <bunneidev@gmail.com>2020-10-26 23:13:05 -0700
committerbunnei <bunneidev@gmail.com>2020-10-26 23:13:05 -0700
commit941563f981b140d74e8fd11815e26f293b712edb (patch)
tree83c372d19bfe813ddc7bb83f25aabb7dbddef419 /src/yuzu_cmd/config.cpp
parentd33399e1f46a10490b586196c6d0db0f04be4206 (diff)
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
- In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 23448e747..334038ef9 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -371,7 +371,7 @@ void Config::ReadValues() {
// Core
Settings::values.use_multi_core.SetValue(
- sdl2_config->GetBoolean("Core", "use_multi_core", false));
+ sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
@@ -395,11 +395,11 @@ void Config::ReadValues() {
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(