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authorbunnei <bunneidev@gmail.com>2020-04-22 22:09:38 -0400
committerGitHub <noreply@github.com>2020-04-22 22:09:38 -0400
commitbf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch)
treeb97d388da23608c00808b6662e3c0564fc4f6d59 /src/yuzu_cmd/config.cpp
parent2c806c5fd33054d5e8d667d251899696472a2381 (diff)
parentc043ac4f139be7cbf5b7edbf050aa84e1896f75d (diff)
Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 80341747f..d1ac354bf 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -388,8 +388,8 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
- Settings::values.use_accurate_gpu_emulation =
- sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
+ const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+ Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.use_vsync =