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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-16 11:55:45 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commitd6a41cfc21a75349ca79e73da5ca1dcecd1af901 (patch)
treec801e3d0927ebfd6665bc8010d6552be0cc2acc4 /src/yuzu_cmd/config.cpp
parent92fa5257c762f631c64cbc8a60870af7deaf2ead (diff)
settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 209350837..feee02fcd 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -290,8 +290,6 @@ void Config::ReadValues() {
Settings::values.vibration_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
- Settings::values.vibration_strength.SetValue(
- sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100));
Settings::values.motion_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =