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authorbunnei <bunneidev@gmail.com>2019-02-06 21:47:20 -0500
committerGitHub <noreply@github.com>2019-02-06 21:47:20 -0500
commite09f1c92fb6f0b061f875617196f2463b1937546 (patch)
treedddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/yuzu_cmd/config.cpp
parent10ab714fe015b28215ce61e6b4f9085c954a409d (diff)
parentdfd14618f7cde84caf15f3b56ee14800f2509ebc (diff)
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 7a77f76e8..ff05b3179 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -350,6 +350,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
+ Settings::values.use_disk_shader_cache =
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);