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authorMai M <mathew1800@gmail.com>2021-06-04 23:21:29 -0400
committerGitHub <noreply@github.com>2021-06-04 23:21:29 -0400
commit07f6646f7f76d30477d8384c046cb3c40a46d86c (patch)
tree10fe77d0055c969e4bc6b948a954faae619bccb0 /src/yuzu_cmd/default_ini.h
parentc8b3d928368b12dba3bf0f4221f7013e464540dd (diff)
parent166f5d1612de718fc19a45541191b33eb56cd75b (diff)
Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button
yuzu-cmd: Add touch_from_button in config file
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r--src/yuzu_cmd/default_ini.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 4ce8e08e4..8ce2967ac 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -7,7 +7,7 @@
namespace DefaultINI {
const char* sdl2_config_file = R"(
-[Controls]
+[ControlsGeneral]
# The input devices and parameters for each Switch native input
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
@@ -86,6 +86,18 @@ motion_device=
# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
touch_device=
+# Whether to enable or disable touch input from button
+# 0 (default): Disabled, 1: Enabled
+use_touch_from_button=
+
+# for mapping buttons to touch inputs.
+#touch_from_button_map=1
+#touch_from_button_maps_0_name=default
+#touch_from_button_maps_0_count=2
+#touch_from_button_maps_0_bind_0=foo
+#touch_from_button_maps_0_bind_1=bar
+# etc.
+
# Most desktop operating systems do not expose a way to poll the motion state of the controllers
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
# from a controller device to the client program. Citra has a client that can connect and read