summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd/default_ini.h
diff options
context:
space:
mode:
authorliamwhite <liamwhite@users.noreply.github.com>2023-05-07 19:05:56 -0400
committerGitHub <noreply@github.com>2023-05-07 19:05:56 -0400
commit2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch)
treeb874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/yuzu_cmd/default_ini.h
parente58090c9c731701662d0824c2fd081467f21f5c3 (diff)
parent8014dd82594dbb40e13749203e67b21e8447733c (diff)
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r--src/yuzu_cmd/default_ini.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 086ed4cfa..5e7c3ac04 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -340,6 +340,10 @@ use_vsync =
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
+# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
+# 0: Off, 1 (default): On
+use_reactive_flushing =
+
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =