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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-05-07 19:05:56 -0400 |
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committer | GitHub <noreply@github.com> | 2023-05-07 19:05:56 -0400 |
commit | 2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch) | |
tree | b874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/yuzu_cmd/default_ini.h | |
parent | e58090c9c731701662d0824c2fd081467f21f5c3 (diff) | |
parent | 8014dd82594dbb40e13749203e67b21e8447733c (diff) |
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 086ed4cfa..5e7c3ac04 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -340,6 +340,10 @@ use_vsync = # 0: GLSL, 1 (default): GLASM, 2: SPIR-V shader_backend = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0: Off, 1 (default): On +use_reactive_flushing = + # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On use_asynchronous_shaders = |