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author | bunnei <bunneidev@gmail.com> | 2020-05-24 00:34:12 -0400 |
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committer | GitHub <noreply@github.com> | 2020-05-24 00:34:12 -0400 |
commit | 325e7eed3c48b8c09830710efa7b19a06f4568a8 (patch) | |
tree | 449e2f63a63ec352c38763231a466bf1e2744ad1 /src/yuzu_cmd/default_ini.h | |
parent | 487dd051706247771e1733b0671a417f63b7f532 (diff) | |
parent | 420cc13248350ef5c2d19e0b961cb4185cd16a8a (diff) |
Merge pull request #3964 from ReinUsesLisp/arb-integration
renderer_opengl: Add assembly program code paths
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index ae94b51c4..abc6e6e65 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -134,6 +134,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = +# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. +# 0 (default): Off, 1: On +use_assembly_shaders = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = |