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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-17 21:06:32 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-19 17:53:17 -0300 |
commit | 47a7c4f4fed12d30c2c724df8c320cf34b654433 (patch) | |
tree | 1cb200edfd27fc54173134b1ccb4a063bc5804e6 /src/yuzu_cmd/default_ini.h | |
parent | 65010607b7a474e677360a5a465a3169fec41ba0 (diff) |
yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index ae94b51c4..abc6e6e65 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -134,6 +134,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = +# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. +# 0 (default): Off, 1: On +use_assembly_shaders = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = |