summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd/default_ini.h
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2020-07-18 00:48:27 -0400
committerGitHub <noreply@github.com>2020-07-18 00:48:27 -0400
commit90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch)
tree570ff95dae035757fb2831804aae4f4ca681d354 /src/yuzu_cmd/default_ini.h
parent821d295f24136b7550fde1376810ca3756a58403 (diff)
parent967307d3beb59b64e40c4b3f44ed839d87325e5c (diff)
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r--src/yuzu_cmd/default_ini.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 5bed47fd7..aa9e40380 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -166,6 +166,10 @@ use_vsync =
# 0 (default): Off, 1: On
use_assembly_shaders =
+# Whether to allow asynchronous shader building.
+# 0 (default): Off, 1: On
+use_asynchronous_shaders =
+
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =