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author | bunnei <bunneidev@gmail.com> | 2020-10-26 23:13:05 -0700 |
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committer | bunnei <bunneidev@gmail.com> | 2020-10-26 23:13:05 -0700 |
commit | 941563f981b140d74e8fd11815e26f293b712edb (patch) | |
tree | 83c372d19bfe813ddc7bb83f25aabb7dbddef419 /src/yuzu_cmd/default_ini.h | |
parent | d33399e1f46a10490b586196c6d0db0f04be4206 (diff) |
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
- In general, this is now the preferred settings for most games.
# Conflicts:
# src/yuzu/configuration/config.cpp
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index aa9e40380..796e27df4 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -94,7 +94,7 @@ udp_pad_index= [Core] # Whether to use multi-core for CPU emulation -# 0 (default): Disabled, 1: Enabled +# 0: Disabled, 1 (default): Enabled use_multi_core= [Cpu] @@ -163,7 +163,7 @@ max_anisotropy = use_vsync = # Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0 (default): Off, 1: On +# 0: Off, 1 (default): On use_assembly_shaders = # Whether to allow asynchronous shader building. |