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authorbunnei <bunneidev@gmail.com>2020-10-26 23:14:09 -0700
committerGitHub <noreply@github.com>2020-10-26 23:14:09 -0700
commitcd92a94965a726a90032b15dbcc5ead877fac030 (patch)
tree83c372d19bfe813ddc7bb83f25aabb7dbddef419 /src/yuzu_cmd/default_ini.h
parentd33399e1f46a10490b586196c6d0db0f04be4206 (diff)
parent941563f981b140d74e8fd11815e26f293b712edb (diff)
Merge pull request #4805 from bunnei/update-defaults
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r--src/yuzu_cmd/default_ini.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index aa9e40380..796e27df4 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -94,7 +94,7 @@ udp_pad_index=
[Core]
# Whether to use multi-core for CPU emulation
-# 0 (default): Disabled, 1: Enabled
+# 0: Disabled, 1 (default): Enabled
use_multi_core=
[Cpu]
@@ -163,7 +163,7 @@ max_anisotropy =
use_vsync =
# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
-# 0 (default): Off, 1: On
+# 0: Off, 1 (default): On
use_assembly_shaders =
# Whether to allow asynchronous shader building.