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authorbunnei <bunneidev@gmail.com>2021-07-26 18:51:00 -0700
committerGitHub <noreply@github.com>2021-07-26 18:51:00 -0700
commitd6c799494c6235bc0796386bb31cae9fbe26f737 (patch)
treeba4d1992e822cb8c0b2744e838ea503df97dde1f /src/yuzu_cmd/default_ini.h
parent7511f65e312ab9916967a1234e471ef11b818787 (diff)
parentc80ae87b4ec29903f8c65641bd7e3c6460484801 (diff)
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r--src/yuzu_cmd/default_ini.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index b2b2095d1..e646e2d2f 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -265,13 +265,13 @@ use_nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
-# Turns on the frame limiter, which will limit frames output to the target game speed
+# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
-use_frame_limit =
+use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-frame_limit =
+speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On