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author | bunnei <bunneidev@gmail.com> | 2021-07-26 18:51:00 -0700 |
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committer | GitHub <noreply@github.com> | 2021-07-26 18:51:00 -0700 |
commit | d6c799494c6235bc0796386bb31cae9fbe26f737 (patch) | |
tree | ba4d1992e822cb8c0b2744e838ea503df97dde1f /src/yuzu_cmd/default_ini.h | |
parent | 7511f65e312ab9916967a1234e471ef11b818787 (diff) | |
parent | c80ae87b4ec29903f8c65641bd7e3c6460484801 (diff) |
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index b2b2095d1..e646e2d2f 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -265,13 +265,13 @@ use_nvdec_emulation = # 0: Off, 1 (default): On accelerate_astc = -# Turns on the frame limiter, which will limit frames output to the target game speed +# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value # 0: Off, 1: On (default) -use_frame_limit = +use_speed_limit = # Limits the speed of the game to run no faster than this value as a percentage of target speed # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) -frame_limit = +speed_limit = # Whether to use disk based shader cache # 0: Off, 1 (default): On |