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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-10-30 00:23:09 -0300 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-07 01:52:18 -0300 |
commit | f019817f8f6452dec784d8217ef102231319d26c (patch) | |
tree | d49542f0b9b4c26c651d1a3263b3a165c6a8b24b /src/yuzu_cmd/emu_window | |
parent | c414ebaa9ce33df9756828d94d752b78dcde70c1 (diff) |
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
Diffstat (limited to 'src/yuzu_cmd/emu_window')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index f91b071bf..075a7074f 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -62,6 +62,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); if (!GLAD_GL_ARB_multi_bind) unsupported_ext.push_back("ARB_multi_bind"); + if (!GLAD_GL_ARB_clip_control) + unsupported_ext.push_back("ARB_clip_control"); // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) |