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authort895 <clombardo169@gmail.com>2023-11-12 02:03:01 -0500
committert895 <clombardo169@gmail.com>2023-11-21 01:58:13 -0500
commitda14c7b8e47fcd5456d88a033a1fb154a0dcfa39 (patch)
tree4f9da84775b2b25aaa7eb519bccb1d5e620608a0 /src/yuzu_cmd/sdl_config.cpp
parent8da5bd27e9d4fe5e850700039d79f77e52ba6aea (diff)
config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
Diffstat (limited to 'src/yuzu_cmd/sdl_config.cpp')
-rw-r--r--src/yuzu_cmd/sdl_config.cpp257
1 files changed, 257 insertions, 0 deletions
diff --git a/src/yuzu_cmd/sdl_config.cpp b/src/yuzu_cmd/sdl_config.cpp
new file mode 100644
index 000000000..39fd8050c
--- /dev/null
+++ b/src/yuzu_cmd/sdl_config.cpp
@@ -0,0 +1,257 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "input_common/main.h"
+#include "sdl_config.h"
+
+const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
+ SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
+ SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
+ SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
+};
+
+const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
+ SDL_SCANCODE_7,
+ SDL_SCANCODE_8,
+};
+
+const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
+ {
+ {
+ SDL_SCANCODE_UP,
+ SDL_SCANCODE_DOWN,
+ SDL_SCANCODE_LEFT,
+ SDL_SCANCODE_RIGHT,
+ },
+ {
+ SDL_SCANCODE_I,
+ SDL_SCANCODE_K,
+ SDL_SCANCODE_J,
+ SDL_SCANCODE_L,
+ },
+ }};
+
+const std::array<int, 2> SdlConfig::default_stick_mod = {
+ SDL_SCANCODE_D,
+ 0,
+};
+
+const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
+ 0,
+ 0,
+}};
+
+SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
+ Initialize(config_path);
+ ReadSdlValues();
+ SaveSdlValues();
+}
+
+SdlConfig::~SdlConfig() {
+ if (global) {
+ SdlConfig::SaveAllValues();
+ }
+}
+
+void SdlConfig::ReloadAllValues() {
+ Reload();
+ ReadSdlValues();
+ SaveSdlValues();
+}
+
+void SdlConfig::SaveAllValues() {
+ Save();
+ SaveSdlValues();
+}
+
+void SdlConfig::ReadSdlValues() {
+ ReadSdlControlValues();
+}
+
+void SdlConfig::ReadSdlControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadSdlPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadDebugControlValues();
+ ReadHidbusValues();
+
+ EndGroup();
+}
+
+void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& player_buttons = player.buttons[i];
+
+ player_buttons = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
+ if (player_buttons.empty()) {
+ player_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& player_analogs = player.analogs[i];
+
+ player_analogs = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (player_analogs.empty()) {
+ player_analogs = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
+ }
+}
+
+void SdlConfig::ReadDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
+ debug_pad_buttons = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
+ if (debug_pad_buttons.empty()) {
+ debug_pad_buttons = default_param;
+ }
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
+ debug_pad_analogs = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (debug_pad_analogs.empty()) {
+ debug_pad_analogs = default_param;
+ }
+ }
+}
+
+void SdlConfig::ReadHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ auto& ringcon_analogs = Settings::values.ringcon_analogs;
+
+ ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
+ if (ringcon_analogs.empty()) {
+ ringcon_analogs = default_param;
+ }
+}
+
+void SdlConfig::SaveSdlValues() {
+ SaveSdlControlValues();
+
+ WriteToIni();
+}
+
+void SdlConfig::SaveSdlControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SaveSdlPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveDebugControlValues();
+ SaveHidbusValues();
+
+ EndGroup();
+}
+
+void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig() && player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
+ player.buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
+ player.analogs[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
+ player.motions[i], std::make_optional(default_param));
+ }
+}
+
+void SdlConfig::SaveDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
+ Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
+ Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
+ }
+}
+
+void SdlConfig::SaveHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
+ std::make_optional(default_param));
+}
+
+std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
+ return Settings::values.linkage.by_category[category];
+}