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authorbunnei <bunneidev@gmail.com>2021-01-27 11:34:21 -0800
committerGitHub <noreply@github.com>2021-01-27 11:34:21 -0800
commit28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch)
treeda84c060ce3f9411423485d5409ca96b1e366aa2 /src/yuzu_cmd/yuzu.cpp
parentfb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff)
parent51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff)
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
-rw-r--r--src/yuzu_cmd/yuzu.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 4faf62ede..0e1f3bdb3 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -17,6 +17,7 @@
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
+#include "common/nvidia_flags.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
@@ -152,6 +153,8 @@ int main(int argc, char** argv) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
+ Common::ConfigureNvidiaEnvironmentFlags();
+
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;