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author | bunnei <bunneidev@gmail.com> | 2018-07-14 20:18:11 -0700 |
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committer | GitHub <noreply@github.com> | 2018-07-14 20:18:11 -0700 |
commit | 2cb3fdca86192d5dd2f3c988b5d57732c0bee6dc (patch) | |
tree | 8004356e5a9cbbeb4e37dcad9d47ddfffc5f3210 /src/yuzu_cmd/yuzu.cpp | |
parent | c324a378ac5ddc106cab9856a9f90a7f8fa573f1 (diff) | |
parent | 05cb10530fbd34635b06f75dea488a8896a763ac (diff) |
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index f126bd277..24db1065a 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -148,6 +148,11 @@ int main(int argc, char** argv) { std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)}; + if (!Settings::values.use_multi_core) { + // Single core mode must acquire OpenGL context for entire emulation session + emu_window->MakeCurrent(); + } + Core::System& system{Core::System::GetInstance()}; SCOPE_EXIT({ system.Shutdown(); }); |