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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-07-30 10:43:58 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-07-30 10:43:58 -0400 |
commit | 335de3fdf584de939adebb99c4b960b564a406d5 (patch) | |
tree | df21d0f3663507aafb2d2e39ac0c1e22c819df5b /src/yuzu_cmd/yuzu.cpp | |
parent | db07ca6c7f3fe5f1c413848ebc98552982f9d6a8 (diff) |
emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 35ce23696..c10093820 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -172,10 +172,10 @@ int main(int argc, char** argv) { std::unique_ptr<EmuWindow_SDL2> emu_window; switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: - emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen); + emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen); break; case Settings::RendererBackend::Vulkan: - emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen); + emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen); break; } |