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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-22 00:04:55 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-06-22 00:04:57 -0300
commit4009ae1da2360f20721c93cd204eb64c7342eb53 (patch)
tree6bdd3084265212a096832f1e723c0c502f958f32 /src/yuzu_cmd/yuzu.cpp
parent0485b8e84bacbf7fd56081822faca46114cbeb85 (diff)
bootmanager: Use std::stop_source for stopping emulation
Use its std::stop_token to abort shader cache loading. Using std::stop_token instead of std::atomic_bool allows the usage of other utilities like std::stop_callback.
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 584967f5c..50e388312 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -219,7 +219,7 @@ int main(int argc, char** argv) {
system.GPU().Start();
system.Renderer().ReadRasterizer()->LoadDiskResources(
- system.CurrentProcess()->GetTitleID(), false,
+ system.CurrentProcess()->GetTitleID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
void(system.Run());