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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-05-07 19:05:56 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-07 19:05:56 -0400 |
| commit | 2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch) | |
| tree | b874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/yuzu_cmd | |
| parent | e58090c9c731701662d0824c2fd081467f21f5c3 (diff) | |
| parent | 8014dd82594dbb40e13749203e67b21e8447733c (diff) | |
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index a6418e693..abe7092fc 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -312,6 +312,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.vsync_mode); ReadSetting("Renderer", Settings::values.shader_backend); + ReadSetting("Renderer", Settings::values.use_reactive_flushing); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 086ed4cfa..5e7c3ac04 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -340,6 +340,10 @@ use_vsync = # 0: GLSL, 1 (default): GLASM, 2: SPIR-V shader_backend = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0: Off, 1 (default): On +use_reactive_flushing = + # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On use_asynchronous_shaders = |
