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authorbunnei <bunneidev@gmail.com>2020-05-24 00:34:12 -0400
committerGitHub <noreply@github.com>2020-05-24 00:34:12 -0400
commit325e7eed3c48b8c09830710efa7b19a06f4568a8 (patch)
tree449e2f63a63ec352c38763231a466bf1e2744ad1 /src/yuzu_cmd
parent487dd051706247771e1733b0671a417f63b7f532 (diff)
parent420cc13248350ef5c2d19e0b961cb4185cd16a8a (diff)
Merge pull request #3964 from ReinUsesLisp/arb-integration
renderer_opengl: Add assembly program code paths
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2348e6e0d..c20d48c42 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -397,6 +397,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.use_vsync =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
+ Settings::values.use_assembly_shaders =
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
Settings::values.use_fast_gpu_time =
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ae94b51c4..abc6e6e65 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -134,6 +134,10 @@ max_anisotropy =
# 0 (default): Off, 1: On
use_vsync =
+# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
+# 0 (default): Off, 1: On
+use_assembly_shaders =
+
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =