diff options
author | Markus Wick <markus@selfnet.de> | 2018-09-11 21:59:40 +0200 |
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committer | Markus Wick <markus@selfnet.de> | 2018-09-11 22:18:46 +0200 |
commit | 3e973bc4c6c04c61df69518ef428c7cf0d18493d (patch) | |
tree | 8b4bbb8b3f9b9d5b00d4eddbfe1aed64652e2e5f /src/yuzu_cmd | |
parent | 1470b85af9027106f16c888bb7f6a97d44fad304 (diff) |
gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way.
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 1c4717123..d213929bd 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -94,6 +94,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() { unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); if (!GLAD_GL_ARB_base_instance) unsupported_ext.push_back("ARB_base_instance"); + if (!GLAD_GL_ARB_texture_storage) + unsupported_ext.push_back("ARB_texture_storage"); // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) |