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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-04-30 15:39:00 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-05-02 21:51:29 -0400 |
commit | 6f0929df82be77f116988cf16cde4ebbc5f978dc (patch) | |
tree | b12668b13bce18dc9b628cf77b2d935ca0ab4f71 /src/yuzu_cmd | |
parent | 8f43b05d6b1be260f68907c581b8e3a91cf244d8 (diff) |
configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.
If a mode isn't available in Vulkan, it defaults to FIFO.
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index fa347fb8c..a692ef809 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -320,7 +320,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); - ReadSetting("Renderer", Settings::values.use_vsync); + ReadSetting("Renderer", Settings::values.vsync_mode); ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); |