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| author | bunnei <bunneidev@gmail.com> | 2020-07-18 00:48:27 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-18 00:48:27 -0400 |
| commit | 90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch) | |
| tree | 570ff95dae035757fb2831804aae4f4ca681d354 /src/yuzu_cmd | |
| parent | 821d295f24136b7550fde1376810ca3756a58403 (diff) | |
| parent | 967307d3beb59b64e40c4b3f44ed839d87325e5c (diff) | |
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 7773228c8..c2a2982fb 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -394,6 +394,10 @@ void Config::ReadValues() { static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); Settings::values.use_assembly_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); + Settings::values.use_asynchronous_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_asynchronous_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); Settings::values.use_fast_gpu_time.SetValue( sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 5bed47fd7..aa9e40380 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -166,6 +166,10 @@ use_vsync = # 0 (default): Off, 1: On use_assembly_shaders = +# Whether to allow asynchronous shader building. +# 0 (default): Off, 1: On +use_asynchronous_shaders = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = |
