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authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 19:56:21 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 22:10:01 -0400
commit9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/yuzu_cmd
parentdb46f8a70c853ccab3318abed1416231a3c426db (diff)
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 3e22fee37..47244c959 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -449,8 +449,8 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_frame_limit);
- ReadSetting("Renderer", Settings::values.frame_limit);
+ ReadSetting("Renderer", Settings::values.use_speed_limit);
+ ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 88d33ecab..b32adbbde 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -256,13 +256,13 @@ use_nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
-# Turns on the frame limiter, which will limit frames output to the target game speed
+# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
-use_frame_limit =
+use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-frame_limit =
+speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On