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authorbunnei <bunneidev@gmail.com>2021-02-12 22:22:18 -0800
committerGitHub <noreply@github.com>2021-02-12 22:22:18 -0800
commitd3c7a7e7cf4bcabb171c98fe55e6e0291f8ee980 (patch)
tree5c900d10847e1768a4951c1e6bec35f2618b5991 /src/yuzu_cmd
parentc86d770af945888c42e45eee2101ea7e0a39fd68 (diff)
parent13becdf18adebdcb8ac2d27c693ec729727057f5 (diff)
Merge pull request #5741 from ReinUsesLisp/new-bufcache
video_core: Reimplement the buffer cache
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f76102459..aa0a9f288 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -388,7 +388,7 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
- const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+ const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 0e1f3bdb3..982c41785 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -215,7 +215,7 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources(
+ system.Renderer().ReadRasterizer()->LoadDiskResources(
system.CurrentProcess()->GetTitleID(), false,
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});