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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-04-02 01:38:25 -0300
committerGitHub <noreply@github.com>2020-04-02 01:38:25 -0300
commit825a6e2615f86742b2e5182af1329da4a2bae413 (patch)
tree0b5d26f82b65067f0562b14a65b0d34aba688e01 /src/yuzu_tester/yuzu.cpp
parentbaf91c920c7df131c9099721bad960556e74d86d (diff)
parentf1da3ec584e5956c8090ac9a958447e4f5e78da2 (diff)
Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
Diffstat (limited to 'src/yuzu_tester/yuzu.cpp')
-rw-r--r--src/yuzu_tester/yuzu.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp
index 94ad50cb3..676e70ebd 100644
--- a/src/yuzu_tester/yuzu.cpp
+++ b/src/yuzu_tester/yuzu.cpp
@@ -164,11 +164,6 @@ int main(int argc, char** argv) {
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
- if (!Settings::values.use_multi_core) {
- // Single core mode must acquire OpenGL context for entire emulation session
- emu_window->MakeCurrent();
- }
-
bool finished = false;
int return_value = 0;
const auto callback = [&finished,
@@ -257,6 +252,7 @@ int main(int argc, char** argv) {
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
+ system.GPU().Start();
system.Renderer().Rasterizer().LoadDiskResources();
while (!finished) {