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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-11 21:24:45 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-09-06 05:28:48 -0300
commit9e871937250cb92a13336c6c06186c41f19e1738 (patch)
tree5151b85f8c4c26e7a5971b32584723f9910ea67b /src/yuzu_tester/yuzu.cpp
parent045f50bc7fa945f9d2bd992c252591a5c6f7e0df (diff)
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
Diffstat (limited to 'src/yuzu_tester/yuzu.cpp')
-rw-r--r--src/yuzu_tester/yuzu.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp
index 7acf0caad..5798ce43a 100644
--- a/src/yuzu_tester/yuzu.cpp
+++ b/src/yuzu_tester/yuzu.cpp
@@ -255,7 +255,6 @@ int main(int argc, char** argv) {
"SDLHideTester");
system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources();
system.Run();
while (!finished) {