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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-21 16:40:53 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-29 17:53:11 -0300
commitf92cbc55018b5a3d98dd2093354f20c62ace5fda (patch)
tree7ec9af0d8820b45de580c2d608fdb1853485db83 /src/yuzu_tester
parent8299f1ceef410bc8eb6b6ccf011590491e90bfe7 (diff)
yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
Diffstat (limited to 'src/yuzu_tester')
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp15
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h7
2 files changed, 21 insertions, 1 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
index e7fe8decf..f2cc4a797 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
@@ -5,10 +5,15 @@
#include <algorithm>
#include <cstdlib>
#include <string>
+
+#include <fmt/format.h>
+
#define SDL_MAIN_HANDLED
#include <SDL.h>
-#include <fmt/format.h>
+
#include <glad/glad.h>
+
+#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "core/settings.h"
@@ -120,3 +125,11 @@ void EmuWindow_SDL2_Hide::MakeCurrent() {
void EmuWindow_SDL2_Hide::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
+
+bool EmuWindow_SDL2_Hide::IsShown() const {
+ return false;
+}
+
+void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const {
+ UNREACHABLE();
+}
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
index 1a8953c75..c7fccc002 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -25,6 +25,13 @@ public:
/// Releases the GL context from the caller thread
void DoneCurrent() override;
+ /// Whether the screen is being shown or not.
+ bool IsShown() const override;
+
+ /// Retrieves Vulkan specific handlers from the window
+ void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
+ void* surface) const override;
+
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;