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authorLioncash <mathew1800@gmail.com>2018-07-24 12:19:39 -0400
committerLioncash <mathew1800@gmail.com>2018-07-24 12:24:49 -0400
commit0162f8b3a74498f9ecf974594266239744d3187c (patch)
treed3933d4d377204cba80166ac53e074fcc6e851e2 /src
parent16139ed53b1b4be3ffc985b84ad966c8920082d4 (diff)
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
This is just the named constant that OpenGL provides, so we can use that instead of using a literal -1
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f45fbbcd4..a1c47bae9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -689,10 +689,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Now configure the bindpoint of the buffer inside the shader
- std::string buffer_name = used_buffer.GetName();
- GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
- if (index != -1)
+ const std::string buffer_name = used_buffer.GetName();
+ const GLuint index =
+ glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
+ if (index != GL_INVALID_INDEX) {
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
+ }
}
state.Apply();