diff options
author | Lioncash <mathew1800@gmail.com> | 2020-11-20 04:46:53 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-11-20 04:46:56 -0500 |
commit | 01db5cf20313125e2a88a6df1bb1696c0f08f346 (patch) | |
tree | 8a997d0dda619b2abf2ea8759178dcaf45e9ae83 /src | |
parent | ba3916fc67bac5f9cb40ebc91fccca065e877174 (diff) |
async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving
them.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/async_shaders.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 85cda31c0..6920afdf2 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -43,8 +43,8 @@ void AsyncShaders::AllocateWorkers() { // Create workers for (std::size_t i = 0; i < num_workers; i++) { context_list.push_back(emu_window.CreateSharedContext()); - worker_threads.push_back( - std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())); + worker_threads.emplace_back(&AsyncShaders::ShaderCompilerThread, this, + context_list[i].get()); } } |