diff options
author | bunnei <bunneidev@gmail.com> | 2018-08-09 19:27:35 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-08-09 19:27:35 -0400 |
commit | 05c33d89a14a56cb47aec13d85697646533f8299 (patch) | |
tree | 820e632b6669b012cdcb5220e984dd6a75e9fd62 /src | |
parent | 96ef22d3d0f7e75d1ad5d1351cd26db8c835f6ca (diff) | |
parent | 6ef027b958471dbd67dadbad5838f9cd246177ae (diff) |
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ea7779429..32f06f409 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -507,6 +507,8 @@ private: /// Build the GLSL register list. void BuildRegisterList() { + regs.reserve(Register::NumRegisters); + for (size_t index = 0; index < Register::NumRegisters; ++index) { regs.emplace_back(index, suffix); } |