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authorbunnei <bunneidev@gmail.com>2018-06-10 20:55:27 -0400
committerGitHub <noreply@github.com>2018-06-10 20:55:27 -0400
commit09b8a16414ec47fbd1c04b6c78382a82cc8c8961 (patch)
treee5a8f4830a7fed4589a04eb5bf67bcbfb96e47a4 /src
parent281fd881a00ec7e17ee2e2e0711f30bf69efa965 (diff)
parent004b1b38302dd81ca414d838b876cfdf55b3f3b8 (diff)
Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 8521be4a1..67726e7c6 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -538,7 +538,7 @@ private:
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
- return "vec4(0, 0, gl_InstanceID, gl_VertexID)";
+ return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))";
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};