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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-03-05 18:09:55 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2016-03-23 20:02:05 -0700
commit0c447e0a067c0445f45f333ba35597dbc6a5b656 (patch)
tree593f56b20b2e7495c97f05d924fa4547da3fe2a7 /src
parent0a1c73e396f350ff7e70b46ac46ef06d1eb4a1c4 (diff)
OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some situations.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b3dc6aa19..1fadcf5ae 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -190,6 +190,9 @@ void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
}
void RasterizerOpenGL::DrawTriangles() {
+ if (vertex_batch.empty())
+ return;
+
SyncFramebuffer();
SyncDrawState();