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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-15 21:02:38 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-16 15:43:12 -0400
commit0e6ba0cd0db6f338696ffba9180e15ea4a092323 (patch)
treed4d876998896eef6097969b1d7f118638bf7e889 /src
parentd3748cad73f5a4bc11e6cd0ad178a8828676e45e (diff)
emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation exists but is not compiled. This causes a bit of a debugging headache when it goes wrong. Log it if the window manager is known before exiting.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index b6049b032..7c870aea1 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -57,6 +57,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.type = Core::Frontend::WindowSystemType::Windows;
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
break;
+#else
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
+ LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled");
+ std::exit(EXIT_FAILURE);
+ break;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
@@ -64,6 +69,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.display_connection = wm.info.x11.display;
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
break;
+#else
+ case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
+ LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled");
+ std::exit(EXIT_FAILURE);
+ break;
#endif
#ifdef SDL_VIDEO_DRIVER_WAYLAND
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
@@ -71,6 +81,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
window_info.display_connection = wm.info.wl.display;
window_info.render_surface = wm.info.wl.surface;
break;
+#else
+ case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
+ LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled");
+ std::exit(EXIT_FAILURE);
+ break;
#endif
default:
LOG_CRITICAL(Frontend, "Window manager subsystem not implemented");