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authorbunnei <bunneidev@gmail.com>2018-03-24 04:06:26 -0400
committerbunnei <bunneidev@gmail.com>2018-03-26 21:16:53 -0400
commit0ee38e136376964c0f80362952130258cc661c60 (patch)
treecbad6e4bee75e0b0ed04a82beefdc597ebde3a22 /src
parent0162a2d5cbfb0e0df7f99187a87c031416fd79cc (diff)
gl_rasterizer: Use 32 texture units instead of 3.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
-rw-r--r--src/video_core/renderer_opengl/gl_state.h2
3 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index c44ce4a18..fae9abd19 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -22,6 +22,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b387f383b..71a5437a2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -139,7 +139,7 @@ private:
OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
- std::array<SamplerInfo, 3> texture_samplers;
+ std::array<SamplerInfo, 32> texture_samplers;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer;
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 940575dfa..c1f4efc8c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -85,7 +85,7 @@ public:
struct {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
GLuint sampler; // GL_SAMPLER_BINDING
- } texture_units[3];
+ } texture_units[32];
struct {
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER