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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-07-29 07:51:42 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-08-04 21:13:35 -0400
commit123024cea286eb37a2604157c0093e64b2271b25 (patch)
tree8e8639b93aba02494258fc1c044c0ceff2ec923e /src
parent142930e60929daedebded1b83066a7e7edcf0af5 (diff)
game_list_worker: Do not clear entries when > 1 gamedir is present
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/game_list_worker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 239016b94..643ca6491 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -350,6 +350,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
void GameListWorker::run() {
stop_processing = false;
+ provider->ClearAllEntries();
for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == QStringLiteral("SDMC")) {
@@ -368,7 +369,6 @@ void GameListWorker::run() {
watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir);
- provider->ClearAllEntries();
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),