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authorliamwhite <liamwhite@users.noreply.github.com>2023-09-28 22:16:47 -0400
committerGitHub <noreply@github.com>2023-09-28 22:16:47 -0400
commit18a396b53ffb612326e3420993fa248449371879 (patch)
treeb89d857631b751953c6b206359bebe6ca96a1294 /src
parent257a6aa2ba5f966275ee3fc1898ba33d371df42c (diff)
parentc62e089260d66900e8aaa4f38c6a794730a3e9f2 (diff)
Merge pull request #11631 from Kelebek1/double_focus_change
Don't send a double focus change message
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/am/am.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index e9bd04842..a83622f7c 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);
- // Needed on game boot
- message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
-
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(