diff options
author | bunnei <bunneidev@gmail.com> | 2018-03-24 22:42:28 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2018-03-26 21:17:00 -0400 |
commit | 1bfc0dc2dbb0caf02dce673e08a66762afee1457 (patch) | |
tree | a0f9793ccca2ebbd5d0471312f5b51a6ba6867e3 /src | |
parent | 0a5832798a0ce33a84e74a6f9aedc90278cb05ac (diff) |
gl_rasterizer: Use passthrough shader for SetupVertexShader.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 72481509b..630b46737 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -196,7 +196,8 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) { MICROPROFILE_SCOPE(OpenGL_VS); - UNIMPLEMENTED(); + LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader."); + glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle); } void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) { |