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authorbunnei <bunneidev@gmail.com>2018-03-24 22:42:28 -0400
committerbunnei <bunneidev@gmail.com>2018-03-26 21:17:00 -0400
commit1bfc0dc2dbb0caf02dce673e08a66762afee1457 (patch)
treea0f9793ccca2ebbd5d0471312f5b51a6ba6867e3 /src
parent0a5832798a0ce33a84e74a6f9aedc90278cb05ac (diff)
gl_rasterizer: Use passthrough shader for SetupVertexShader.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 72481509b..630b46737 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -196,7 +196,8 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VS);
- UNIMPLEMENTED();
+ LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
}
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {