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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-15 12:16:31 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-16 00:15:27 -0400 |
commit | 2079bb4090b97b87faf69b3a32f8c115de61002e (patch) | |
tree | bba0fddafbd717cf4b89c0e76783e5dd0be4e42f /src | |
parent | f26f53f35b0a1b4476a6bc671faafdab639f959d (diff) |
filesystem: Create subdirectories prior to creating a file
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/filesystem/filesystem.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index cadc03805..3020101a1 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -55,6 +55,9 @@ std::string VfsDirectoryServiceWrapper::GetName() const { ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const { std::string path(FileUtil::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); + if (dir == nullptr) { + dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path)); + } auto file = dir->CreateFile(FileUtil::GetFilename(path)); if (file == nullptr) { // TODO(DarkLordZach): Find a better error code for this |