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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-17 17:08:41 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-17 17:08:41 -0400 |
commit | 2133482a177261ec43b9f39859a20ea18433db25 (patch) | |
tree | 38539166108321d51b114eb3d22a91af1516a3eb /src | |
parent | 775ecc7d055ff0fe0b9cfad7485581b64a1d8762 (diff) | |
parent | 990c0b184f50b4cb144c35a9d4626cf7680497a0 (diff) |
Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 12c6dcfde..6d2ff20f9 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -34,8 +34,6 @@ namespace OpenGL { using Tegra::Engines::ShaderType; -using VideoCommon::Shader::CompileDepth; -using VideoCommon::Shader::CompilerSettings; using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::Registry; using VideoCommon::Shader::ShaderIR; @@ -45,7 +43,7 @@ namespace { constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 KERNEL_MAIN_OFFSET = 0; -constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; +constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; /// Gets the address for the specified shader stage program GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { |