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authorMorph <39850852+Morph1984@users.noreply.github.com>2021-03-10 11:40:51 -0500
committerMorph <39850852+Morph1984@users.noreply.github.com>2021-03-10 11:40:51 -0500
commit2490ffbbce06659f0171a257ff08be6a5ac8fb2e (patch)
tree2a702813991752ee9e9e546a334eb7189a395da1 /src
parentdaf5c5060b4b2e4aa985fbfe9724eb99c51bbd71 (diff)
time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/time/time.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/hle/service/time/time.cpp b/src/core/hle/service/time/time.cpp
index 18629dd7e..1c4b0134a 100644
--- a/src/core/hle/service/time/time.cpp
+++ b/src/core/hle/service/time/time.cpp
@@ -140,6 +140,8 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
const auto current_time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
+ clock_snapshot.steady_clock_time_point = current_time_point;
+
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
result != RESULT_SUCCESS) {