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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-03-10 11:40:51 -0500 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-03-10 11:40:51 -0500 |
commit | 2490ffbbce06659f0171a257ff08be6a5ac8fb2e (patch) | |
tree | 2a702813991752ee9e9e546a334eb7189a395da1 /src | |
parent | daf5c5060b4b2e4aa985fbfe9724eb99c51bbd71 (diff) |
time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/time/time.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/hle/service/time/time.cpp b/src/core/hle/service/time/time.cpp index 18629dd7e..1c4b0134a 100644 --- a/src/core/hle/service/time/time.cpp +++ b/src/core/hle/service/time/time.cpp @@ -140,6 +140,8 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal( const auto current_time_point{ time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)}; + clock_snapshot.steady_clock_time_point = current_time_point; + if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime( clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)}; result != RESULT_SUCCESS) { |