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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-19 21:26:40 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-19 21:26:40 -0300 |
commit | 24f4198cee093470365d0318c0642c2e86eef85f (patch) | |
tree | 41c7127f38717195127f77fd6e9348c0d7207a52 /src | |
parent | b0819e2ffb8df3f4ec25186c7f2487790ab557e6 (diff) |
shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/decode/other.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp index 116b95f76..17cd45d3c 100644 --- a/src/video_core/shader/decode/other.cpp +++ b/src/video_core/shader/decode/other.cpp @@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::DEPBAR: { - LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed"); + LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed"); break; } default: |