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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-19 21:26:40 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-19 21:26:40 -0300
commit24f4198cee093470365d0318c0642c2e86eef85f (patch)
tree41c7127f38717195127f77fd6e9348c0d7207a52 /src
parentb0819e2ffb8df3f4ec25186c7f2487790ab557e6 (diff)
shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/decode/other.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index 116b95f76..17cd45d3c 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::DEPBAR: {
- LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
+ LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break;
}
default: