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author | wwylele <wwylele@gmail.com> | 2017-04-20 22:56:07 +0300 |
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committer | wwylele <wwylele@gmail.com> | 2017-04-20 22:56:07 +0300 |
commit | 2c2e872b318dee94057461a24c5915e8e0ebc844 (patch) | |
tree | 97a6830953383179fab1c219d2181d779af5137c /src | |
parent | b624a9520546410445c1320fac163759c9be6750 (diff) |
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 8be4171fc..193cb13bd 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -214,8 +214,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; break; case Operation::Lerp: - // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use - // builtin lerp out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; |