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authorZephyron <zephyron@citron-emu.org>2025-01-06 14:06:41 +1000
committerZephyron <zephyron@citron-emu.org>2025-01-06 14:06:41 +1000
commit3100d13fc08cf04f831cd8167e98394c22389f59 (patch)
tree6758b33209bfd693b89c0ccb1af6df3ad51ba024 /src
parent08f1ed40116d859ff680dcd733dac5e3d1abe386 (diff)
discord: Improve game image handling and UI presentation
Updates the Discord Rich Presence implementation to use Tinfoil's media server for game images and improves the overall presentation. Technical changes: - Switch to Tinfoil media server for game images - Add proper title ID handling and display - Improve error handling for image requests - Increase network timeout to 10 seconds - Cache URL to prevent string destruction - Update Discord client ID - Clean up code formatting and organization UI/UX improvements: - Remove title ID from game state display - Update default text to be more descriptive - Improve error logging for failed image fetches - Maintain image persistence between updates This change provides better game image support and a cleaner Discord presence display while improving reliability of the integration.
Diffstat (limited to 'src')
-rw-r--r--src/citron/discord_impl.cpp166
-rw-r--r--src/citron/discord_impl.h24
2 files changed, 97 insertions, 93 deletions
diff --git a/src/citron/discord_impl.cpp b/src/citron/discord_impl.cpp
index 6391fdae4..f1607de44 100644
--- a/src/citron/discord_impl.cpp
+++ b/src/citron/discord_impl.cpp
@@ -2,116 +2,120 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
+
#include <string>
#include <QEventLoop>
+
#include <QNetworkAccessManager>
+
#include <QNetworkReply>
#include <discord_rpc.h>
+
#include <fmt/format.h>
+#include "citron/discord_impl.h"
+
+#include "citron/uisettings.h"
+
#include "common/common_types.h"
+
#include "common/string_util.h"
+
#include "core/core.h"
+
#include "core/loader/loader.h"
-#include "citron/discord_impl.h"
-#include "citron/uisettings.h"
namespace DiscordRPC {
-DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
- DiscordEventHandlers handlers{};
- // The number is the client ID for citron, it's used for images and the
- // application name
- Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
+DiscordImpl::DiscordImpl(Core::System & system_): system {
+system_
+} {
+DiscordEventHandlers handlers {};
+// The number is the client ID for citron, it's used for images and the
+// application name
+Discord_Initialize("1322413013248118888", & handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
- Discord_ClearPresence();
- Discord_Shutdown();
+Discord_ClearPresence();
+Discord_Shutdown();
}
void DiscordImpl::Pause() {
- Discord_ClearPresence();
+Discord_ClearPresence();
}
-std::string DiscordImpl::GetGameString(const std::string& title) {
- // Convert to lowercase
- std::string icon_name = Common::ToLower(title);
-
- // Replace spaces with dashes
- std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
-
- // Remove non-alphanumeric characters but keep dashes
- std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
-
- // Remove dashes from the start and end of the string
- icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
- [](int ch) { return ch != '-'; }));
- icon_name.erase(
- std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
- icon_name.end());
+void DiscordImpl::UpdateGameStatus(bool use_default) {
+const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
+const std::string default_image = "citron_logo";
+const std::string tinfoil_base_url = "https://tinfoil.media/ti/";
+s64 start_time = std::chrono::duration_cast < std::chrono::seconds > (
+std::chrono::system_clock::now().time_since_epoch())
+.count();
+DiscordRichPresence presence {};
+
+// Store the URL string to prevent it from being destroyed
+if (!game_title_id.empty()) {
+game_url = fmt::format("{}{}/128/128", tinfoil_base_url, game_title_id);
+// Make sure the string stays alive for the duration of the presence
+cached_url = game_url;
+presence.largeImageKey = cached_url.c_str();
+} else {
+presence.largeImageKey = cached_url.c_str();
+}
- // Remove double dashes
- icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
- [](char a, char b) { return a == '-' && b == '-'; }),
- icon_name.end());
+presence.largeImageText = game_title.c_str();
+presence.smallImageKey = default_image.c_str();
+presence.smallImageText = default_text.c_str();
+// Remove title ID from display, only show game title
+presence.state = game_title.c_str();
+presence.details = "Currently in game";
+presence.startTimestamp = start_time;
+Discord_UpdatePresence( & presence);
+}
- return icon_name;
+void DiscordImpl::Update() {
+const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
+const std::string default_image = "citron_logo";
+
+if (system.IsPoweredOn()) {
+system.GetAppLoader().ReadTitle(game_title);
+system.GetAppLoader().ReadProgramId(program_id);
+game_title_id = fmt::format("{:016X}", program_id);
+
+fmt::print("Title ID: {}\n", game_title_id);
+
+QNetworkAccessManager manager;
+QNetworkRequest request;
+request.setUrl(QUrl(QString::fromStdString(
+fmt::format("https://tinfoil.media/ti/{}/128/128", game_title_id))));
+request.setTransferTimeout(10000);
+QNetworkReply * reply = manager.head(request);
+QEventLoop request_event_loop;
+QObject::connect(reply, & QNetworkReply::finished, & request_event_loop, & QEventLoop::quit);
+request_event_loop.exec();
+
+if (reply -> error()) {
+fmt::print("Failed to fetch game image: {} ({})\n", reply -> errorString().toStdString(),
+program_id);
}
-void DiscordImpl::UpdateGameStatus(bool use_default) {
- const std::string default_text = "citron is an emulator for the Nintendo Switch";
- const std::string default_image = "citron_logo";
- const std::string url = use_default ? default_image : game_url;
- s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
- std::chrono::system_clock::now().time_since_epoch())
- .count();
- DiscordRichPresence presence{};
-
- presence.largeImageKey = url.c_str();
- presence.largeImageText = game_title.c_str();
- presence.smallImageKey = default_image.c_str();
- presence.smallImageText = default_text.c_str();
- presence.state = game_title.c_str();
- presence.details = "Currently in game";
- presence.startTimestamp = start_time;
- Discord_UpdatePresence(&presence);
+UpdateGameStatus(reply -> error());
+reply -> deleteLater();
+return;
}
-void DiscordImpl::Update() {
- const std::string default_text = "citron is an emulator for the Nintendo Switch";
- const std::string default_image = "citron_logo";
-
- if (system.IsPoweredOn()) {
- system.GetAppLoader().ReadTitle(game_title);
-
- // Used to format Icon URL for citron website game compatibility page
- std::string icon_name = GetGameString(game_title);
- game_url = fmt::format("https://citron-emu.org/images/game/boxart/{}.png", icon_name);
-
- QNetworkAccessManager manager;
- QNetworkRequest request;
- request.setUrl(QUrl(QString::fromStdString(game_url)));
- request.setTransferTimeout(3000);
- QNetworkReply* reply = manager.head(request);
- QEventLoop request_event_loop;
- QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
- request_event_loop.exec();
- UpdateGameStatus(reply->error());
- return;
- }
-
- s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
- std::chrono::system_clock::now().time_since_epoch())
- .count();
-
- DiscordRichPresence presence{};
- presence.largeImageKey = default_image.c_str();
- presence.largeImageText = default_text.c_str();
- presence.details = "Currently not in game";
- presence.startTimestamp = start_time;
- Discord_UpdatePresence(&presence);
+s64 start_time = std::chrono::duration_cast < std::chrono::seconds > (
+std::chrono::system_clock::now().time_since_epoch())
+.count();
+
+DiscordRichPresence presence {};
+presence.largeImageKey = default_image.c_str();
+presence.largeImageText = default_text.c_str();
+presence.details = "Currently not in game";
+presence.startTimestamp = start_time;
+Discord_UpdatePresence( & presence);
}
} // namespace DiscordRPC
diff --git a/src/citron/discord_impl.h b/src/citron/discord_impl.h
index 04edbc5a1..738cb1f61 100644
--- a/src/citron/discord_impl.h
+++ b/src/citron/discord_impl.h
@@ -11,22 +11,22 @@ class System;
namespace DiscordRPC {
-class DiscordImpl : public DiscordInterface {
-public:
- DiscordImpl(Core::System& system_);
- ~DiscordImpl() override;
+class DiscordImpl: public DiscordInterface {
+public: DiscordImpl(Core::System & system_);
+~DiscordImpl() override;
- void Pause() override;
- void Update() override;
+void Pause() override;
+void Update() override;
-private:
- std::string GetGameString(const std::string& title);
- void UpdateGameStatus(bool use_default);
+private: void UpdateGameStatus(bool use_default);
- std::string game_url{};
- std::string game_title{};
+std::string game_url {};
+std::string game_title {};
+std::string game_title_id {};
+std::string cached_url;
- Core::System& system;
+Core::System & system;
+u64 program_id = 0;
};
} // namespace DiscordRPC