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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-18 21:53:47 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-24 02:36:14 -0300
commit39c97f1b652898dbd0e5e6d028de2ba4b9fa94a0 (patch)
treef0083d6353ffbac6621ba8a67fd751300429192e /src
parent41a4090320ee52e914e8b4c789dfe14210794fed (diff)
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.h1
2 files changed, 5 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
index 164df4feb..3655ff629 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -57,30 +57,21 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
bool invalidate = false;
if (buffer_pos + size > buffer_size) {
+ MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
+ glInvalidateBufferData(gl_buffer.handle);
+
buffer_pos = 0;
invalidate = true;
-
- glUnmapNamedBuffer(gl_buffer.handle);
- }
-
- if (invalidate) {
- static const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
- GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
-
- MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
- mapped_ptr = static_cast<u8*>(
- glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags));
- mapped_offset = buffer_pos;
}
- return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate);
+ return std::make_tuple(mapped_ptr + buffer_pos, buffer_pos, invalidate);
}
void OGLStreamBuffer::Unmap(GLsizeiptr size) {
ASSERT(size <= mapped_size);
if (size > 0) {
- glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size);
+ glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos, size);
}
buffer_pos += size;
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h
index e67a82980..307a67113 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.h
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.h
@@ -48,7 +48,6 @@ private:
GLuint64EXT gpu_address = 0;
GLintptr buffer_pos = 0;
GLsizeiptr buffer_size = 0;
- GLintptr mapped_offset = 0;
GLsizeiptr mapped_size = 0;
u8* mapped_ptr = nullptr;
};