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authorbunnei <bunneidev@gmail.com>2022-07-31 14:46:38 -0700
committerGitHub <noreply@github.com>2022-07-31 14:46:38 -0700
commit3bbc1cf64c6aeeb50414cfc9f93ba69d36c65c46 (patch)
treeaa926da945ecd8396b6d31c97d886f2103cfab4f /src
parent3bd726798aae9350365c6318af13c23bdce1759b (diff)
parent862142213f576669568fac9ad8f406f8b2763ac9 (diff)
Merge pull request #8622 from liamwhite/progress
qt: reset progress bar after shader compilation
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/loading_screen.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index e273744fd..e263a07a7 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -147,6 +147,10 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
ui->progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
+ // Reset the progress bar ranges if compilation is done
+ if (stage == VideoCore::LoadCallbackStage::Complete) {
+ ui->progress_bar->setRange(0, 0);
+ }
QString estimate;
// If theres a drastic slowdown in the rate, then display an estimate