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authorbunnei <bunneidev@gmail.com>2018-12-26 15:49:41 -0500
committerGitHub <noreply@github.com>2018-12-26 15:49:41 -0500
commit46b8b03015790f0310039448e8618a241f53da13 (patch)
tree429975ee2690c35f059839ac5756b2852cfd0aba /src
parent9a22a94a510e6f537b5156a960f0d49307089668 (diff)
parentaaa0e6c3465649417b9334326ab864f19dba2cd5 (diff)
Merge pull request #1943 from ReinUsesLisp/fixup-texs
shader_bytecode: Fixup TEXS.F16 encoding
Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index eb703bb5a..e53c77f2b 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1049,7 +1049,7 @@ union Instruction {
BitField<49, 1, u64> nodep_flag;
BitField<50, 3, u64> component_mask_selector;
BitField<53, 4, u64> texture_info;
- BitField<60, 1, u64> fp32_flag;
+ BitField<59, 1, u64> fp32_flag;
TextureType GetTextureType() const {
// The TEXS instruction has a weird encoding for the texture type.