diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-10 23:49:43 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-10 23:52:51 -0300 |
commit | 48e16c4c496474793da36fde89a3f0d5c5f69b28 (patch) | |
tree | f53bf8283c65ad9322084be92985130e58604bad /src | |
parent | 6edadef96d57cb021d0131929d5a122ae102ad9e (diff) |
gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 370bdf052..270a9dc2b 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp if (variant.shared_memory_size > 0) { // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool // avoids out of bound stores. Find out why shared memory size is being invalid. - source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); + source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); } if (variant.local_memory_size > 0) { - source += fmt::format("#define LOCAL_MEMORY_SIZE {}", + source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", Common::AlignUp(variant.local_memory_size, 4) / 4); } } |